Unreal Engine has been used to create both
an interactive walk-through and a real time video animation.
In the interactive version, user has the ability to walk around and explore. User can realize the project from every point of view. Instead of trying to imagine a project from five or ten views, there is the possibility of infinite number of views.
In the video capture, we had the opportunity to direct a series of animated sequences. The major advantage here is that there is no rendering time for generating the video. All animated sequences run through the GPU (video-card) in real time.
All models in this scene have been remodeled, optimized and unwrapped. Some of them were manually unwrapped. For objects with increased number of polygons there were made corresponding LODs (Level Of Detail system).